ROYGBP + Mobile Testing + Winning
Qst GMS2 Pixel Toy » Devlog
Played with the code for this again today, trying to get it to be great on mobile.
Hitting a few blockers with getting canvas to resize right to the aspect.
It's currently clocked to run smooth at over 500 fps on the windows build, but seems capped at 120 for HTML5.
I'll upload other build versions when it's more polished.
Will continue tinkering later, it's time for something else again.
Well, now later has past and I got the resize working much better.
Made a "Win" effect and changed the game resolution up to 432 x 768.
Still needs more love.
Might get some soon, I enjoy the way it feels to fill the screen with the pixels.
Files
qstROYGBP_toy.zip Play in browser
Nov 15, 2019
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