Just hold your mouse to drop pixel blocks, they pop and you get points.

It's just a toy not a game, mostly for testing / fun.
Checking out the resolution, play feel on the phone, sand/block pop logic.

The white number is the FPS.
The colors are amount of blocks popped in that color.

Why?
I wanted to make a quick thing in Game Maker Studio 2.

I've been learning Godot this week.
But my attention has been turned back to GMS2:
I'll be making a new GMS2 project for the GM20 Jam.

TODO:
Turn into a micro game for my GM20 project.
More colors, Variable color amounts.
Score more meaningful.
Popping juice.
Fix frame rate.
Use Delta time.
Full Screen breaks it really bad.

Updated 17 days ago
Published 26 days ago
StatusReleased
PlatformsHTML5
Authorqst0
Made withGameMaker: Studio

Download

Download
qstRGB_toy.zip 393 kB
Download
qstROYGBP_toy.zip 395 kB
Download
qstGM20_HIGHREZTEST.zip 405 kB
Download
Double_Dont.zip 588 kB

Development log

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